Home was meant to be safe
You return to find the village gates barred and fear on every face.
A red star hangs in the sky, an omen of ruin long foretold, and the creatures of the forest have grown twisted and savage. The elders say the woods were always strange, but never like this. Somewhere in the deep thickets something stirs, unseen, guiding every claw and fang.
To save your people, you step beneath the darkened boughs.
The forest
Whispering paths and a moonlit pool that ripples when nothing moves. Caves whose air burns in your throat. Ruins of a people long gone, where the dead still pray. Goblin camps, idols of bone, a den that stinks of smoke and wet fur.
Every field hides something, and what waits at the forest’s heart has been waiting a long time.
How it plays
Battles run on their own, tick by tick. You bring the build.
Your build fights
Attributes, equipment and the skill wheel decide who lands the hit, who blocks, who bleeds. You set the terms before the first tick falls.
Ground you hold
Every field you clear becomes yours. Set it to farm and it works while you are away, so the map keeps earning between sessions.
Iron and dust
Dust from your finds feeds the blacksmith. Learn the monsters, come back stronger, and take the field that beat you.
Painted in oil and iron. No timers to buy, no energy to refill.
An early test build
Conjunction is in closed testing. Things will change, break and improve between builds, and that is the point — the testers shape what the game becomes.
Want in? Write to info@conjunctiongame.com and you get the opt-in link for the test track.